//
//  FindPwdController.m
//  Qzone
//
//  Created by zhangxy on 2018/5/23.
//  Copyright © 2018年 zhang. All rights reserved.
//

#import "FindPwdController.h"

@interface FindPwdController ()

@property (nonatomic, strong) ZTextField *phoneField;
@property (nonatomic, strong) ZTextField *codeField;
@property (nonatomic, strong) UIButton *submitBtn;
@property (nonatomic, strong) UILabel *titleLbl;

@end

@implementation FindPwdController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    
    
}

#pragma mark - init
- (ZTextField *)phoneField
{
    if (!_phoneField) {
        _phoneField = [[ZTextField alloc] init];
    }
    return _phoneField;
}

- (ZTextField *)codeField
{
    if (!_codeField) {
        _codeField = [[ZTextField alloc] init];
    }
    return _codeField;
}

- (UIButton *)submitBtn
{
    if (!_submitBtn) {
        _submitBtn = [[UIButton alloc] init];
    }
    return _submitBtn;
}

//- (UILabel *)titleLbl
//{
//    
////    return <#expression#>
//}


- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
